The SMA4 version has a slightly smaller house with a different ceiling and a shorter drop to the floor. It'll say "Perfect clear!" if you haven't skipped any stages. SMA4 has a new world clear screen after you meet the king. SMA4 shows "Level cleared!" with the time bonus countdown after fortress and airship stages. In SMA4, the message stays on screen during the fireworks display for matching three cards. The message "Course clear! You got a card" was changed to "Level cleared! You got a panel" (most likely because the Japanese version of SMA4 used "panel" instead of "card"). This notification in SMA4 has a different font and stays on screen longer. SMA4 will let you permanently save your progress after beating fortresses, airships, the tanks and ships in World 8, and after all the stages have been cleared. SMA4 lets you save and continue your progress at any point, however, it's only a temporary save. Loading a saved game in SMAS resets the world map and starts you back on the START panel. SMA4 brings up the file select screen after the mode select screen. In SMAS, you pick a file before the SMB3 title screen appears. Stand over the other player's icon on the map and press B to bring up the life giveaway window. Instead, you can give some of your extra lives to the other player. battle game that you could start from the map screen. You then have the option of passing the GBA to another player. After exiting a stage, the other brother appears on the map. Mario & Luigi works as a pseudo-two-player mode. mode (included on all Super Mario Advance games) effectively replaces SMB3's Battle Game. Instead of one- and two-player options, SMA4 offers Mario and Mario & Luigi modes. The lettering, clouds, and bushes on the right all changed for the smaller screen. game included with the other Super Mario Advance games. The princess relays Toad's message to the Mario Bros., who quickly jump into action. Toad then sends Princess Peach a letter asking for help. Larry Koopa drops into the castle, steals the king's wand, and turns him into a Cobrat. It begins with Larry Koopa's airship flying through a storm to the World 1 castle. SMA4 treats us to a short introduction that sets up the game perfectly. The image on the left shows just how much is lost in the transition from SNES to GBA. Many changes for SMA4, such as raised or lowered platforms, were to adapt SMB3 to the smaller screen. Even after removing the 32-pixel high status bar, they still lost 32 pixels (two blocks) in height. For the SMA4 team, this meant losing 16 pixels (one block) in width and a whopping 64 pixels (four blocks) in height. Whereas the SNES has a resolution of 256×224, the GBA has only 240×160. Perhaps the most obvious difference between the two versions is available screen space. All comparisons made here are between the US versions of both games. Before it underwent many changes, SMA4's SMB3 started out as the Super Mario All-Stars version. The last game of the Super Mario Advance series, Super Mario Advance 4 finally brought Super Mario Bros.
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